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Name | Function |
---|---|
Jean-Claude Cottier | 3D Programming |
Patrice Ponce | 3D Programming and Animation System |
Elisio Dacosta | 3D World Creation |
Franck Morel | 3D World Creation |
Jean-Marc Torroella | 3D World Creation |
In Utero | 3D World Creation |
Nicolas Pothier | Artistic Direction |
Xavier Schon | Concept |
Gilles Benois | Design |
Igor Chevallier | Design |
Elisio Dacosta | Design |
Nicolas Pothier | Design |
Xavier Schon | Design |
Daniel Bricka | Design Data Base |
Stephane Biron | Engine, scenery tools and special effects programming |
Olivier Goulay | Executive Producer |
Eric Mottet | Executive Producer |
In Utero | Interactor Animations |
Gilles Benois | Music |
Thomas Colin | Music |
Stephane Capo | Nintendo 64 Programming |
Gilles Benois | Principal Animator |
Xavier Schon | Producer/Director |
Laurence Aguilar | Production Assistant |
Eric Angelier | Production Manager |
Hung Huynh | Scenery Coding (cinematics) |
Bruno Pivano | Scenery Coding (Killer expo) |
Bruno Foechterlen | Scenery Coding (Primitron) |
Stephane Valour | Scenery Coding (Space Circus, Virtua Circus, cinematics) |
Laurent Kryzwansky | Scenery Coding (Technomum, Virtua Circus) |
Denis Ferraton | Scenery Coding (Tensuns, Earth) |
Sebastien Charvet | Scenery Coding (Ultimacrash) |
Stephane Biron | Sound Effects |
Thomas Colin | Sound Effects |
Virginie Balland | Team Assistant |
Pascal Craponne | Technical Manager/Lead Programmer |