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Aggressive Inline for Nintendo GameCube
Year : 2002
Genre : Sports
Local Players : 1-2
Manuals : USA

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Name Function
Vincent Castillo Additional Art
Matt Hale Additional Art
Lara Norman-Stowers Additional Art
Erik Purins Additional Art
Dave Renneker Additional Art
Todd Robinson Additional Art
James Bonti Additional Game Design
Lee Lueken Additional Game Design
Shawn David Rosen Additional Game Design
Jay Biancamano Assistant Video/Graphics Design
David Grace Audio Engineering
Sebastien St. Laurent Audio Engineering
Mike Tekulve Audio Producer
Andrew Guevara Character Animator
Andreas Arellano Character Artist
Andrew Guevara Character Artist
Chris Jean Character Artist
Stevia Wren Haller Character Voiceover - In Game Females
Robert Pavlovich Character Voiceover - In Game Male Voices
Rob Williams Character Voiceover - In Game Male Voices
Jimmy Salzarulo Character Voiceover - Licensed Riders
Jessica Schoene Character Voiceover - Little Girl
Scott Jenkins Creative Services Director
Helen Kolanovic Designer
Christine Atkins Executive Assistant
David Luntz Executive Management
Reagan Luntz Executive Management
Shawn David Rosen Executive Producer
Wesley Leviton Game Design
Paul Murray Game Engine
Mark Billington Game Engineering
Philippe Chaintreuil Game Engineering
Sylvain Martel Interface Engine Engineer
Bill Spence Lead Artist
Vince D'Amelio Lead Engineer
Vincent Castillo Lead Game Design
Sylvain Martel Lead Gamecube Engineer
Bob Jeffery Level Animator
Manuel Marquez Level Animator
Carlos Fuentes Level Artist - Airfield
Bill Spence Level Artist - Boardwalk
Cecil Carthen Jr. Level Artist - Cannery
Mirena Nikolova Level Artist - Civic Center
John Wang Level Artist - Industrial
Mike Kawas Level Artist - Movie Lot/Museum
David Skelton Manager
Scott Douglas Motion Capture Animators
Jon Squiteri Motion Capture Animators
Christine Squitieri Motion Capture Animators
Joe Ackler Motion Capture Talent
Michael Bennett Motion Capture Talent
Chris Edwards Motion Capture Talent
Marc Englehart Motion Capture Talent
Adam Killgore Motion Capture Talent
Matt Lindemuth Motion Capture Talent
Jesse Meyers Motion Capture Talent
Frank Morales Motion Capture Talent
Shane Yost Motion Capture Talent
Michael Passuello Motion Production Manager
Jonathan Mercier Park Editor Engineering
Randy Condon Project Management
David Nelson Script Programming
Hajime Ogata Senior Manager
Jack Scalici Senior Manager Video/Graphics Design
Nick Torkos Skeletal System & Technology Animation System
Leigh Busch Technician
Christopher Rappo Technician
Josh Rodgers Technician
Chin-Han Hsu Texture Artist - Cannery
Juan Ortiz Texture Artist - Civic Center/Airfield
Maria Lee Texture Artist - Industrial
Andreas Arellano Texture Artist - Movie Lot/Museum/Boardwalk
Michael Constant Tools Engineers
Sebastien St. Laurent Tools Engineers
Chris March Tools Engineers
Mat Mazarolle Tools Engineers
Paul Murray Tools Engineers
Nick Torkos Tools Engineers
Jason Sereno User Interface
Sunny Lee Video Editing Intro