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Name | Function |
---|---|
Christopher Bretz | Art Direction |
David Klann | Assistant Dialogue Director |
Andrew Brown | Associate Producer (THQ) |
Curtis Cherrington | Associate Producer (THQ) |
Andy Gerhig | Character Artist |
John Hayes | Character Artist |
Jeff King | Character Artist |
Chris Kniffen | Character Artist |
Kern Nembhard | Character Artist |
Andrew Brechin | Designer |
David Dubord | Designer |
Andrew Laing | Designer |
Richard Loomer | Designer |
Andrew Laing | Dialogue Director |
Rayna Von Balkom | Environment Artist |
Rayna Van Balkom | Environment Artist |
Lorie Clay | Environment Artist |
Roland Longpre | Environment Artist |
Jon Scott McBain | Environment Artist |
Kern Nembhard | Environment Artist |
Jakub Pokorny | Environment Artist |
Sherridon Routley | Environment Artist |
Michael Tam | Executive Producer (H2O) |
Scott Krager | Executive Producer (THQ) |
Angela Ferraiolo | Head Writer |
Sarah Meagher | Lead Artist |
G. Christopher Klug | Lead Game Designer |
Christopher Bailey | Lead Programmer |
Bryan Ewert | Lead Tools Programmer |
Gabriel Jones | Producer |
Michael Anderson | Programmer |
Ian Byers | Programmer |
Christopher Ewington | Programmer |
Colin Fletcher | Programmer |
Michael Hughes | Programmer |
Peter Thompson | Programmer |
Christopher Bailey | Project Director |
David Dubord | Project Director |
Max Arnason | Sound and Music (Studio X) |
Rob Plotnikoff | Sound and Music (Studio X) |
Steve Sim | Sound and Music (Studio X) |
G. Christopher Klug | Story |
David Dubord | Writing |
Angela Ferraiolo | Writing |
G. Christopher Klub | Writing |
Andrew Laing | Writing |
Mark Silcox | Writing |