Alternate ending sequence
Successfully complete teh game after collecting all banas to view the normal ending, with an extra sequence with K. Lumsy taking the Kongs for a ride. Successfully complete the game after getting all the collectables to view the normal ending, K. Lumsy sequence, and an extra sequence fearuring Cranky.
Banana Fairy Bonuses
When you catch a certian number of banana fairies, you will get bonuses in the mystery mode option on the main menu.
2 fairys= DK theater; watch the cinematic sequences all over again.
6 fairys= Bonus levels
10 fairies= Battle the Bosses
15 fairys= Activate a bonus character in kong battle
20 fairys= Cheat menu, unlimited crystal coconuts, homing ammo, and banana coins.
Remember to go see the fairy queen when you rescue them all for another surprise.
Boss Battle
Find and photograph ten fairies witht he camera to unlock the Boss Battle option at the "Mystery Menu". This allows any Boss that already has been defeated to be fought again.
Camera
Use Tiny and shrink to enter the fairy-shaped stone building in the main hub. Collect the camera to start photographing the fairies hidden in the game and unlock the "Mystery Menu" options.
Cheat Mode
Find and Photograph all twenty fairies with the camera to unlock the Cheat Mode option at the "Mystery Menu". This allows unlimited items during a game.
Defeating K. Rool
After collecting the Rare Ware coin, Nintendo coin, and 100 golden bananas; freeing K. Lumsy; and completed Hideout Helm, you will get access to the final battle with K. Rool. You have to fight in a boxing ring and hit K. Rool four times with each Kong, with round times of three minutes. If you lose any of these rounds, you have to start over at Donkey.
Donkey:
With Donkey, K. Rool will jump up and slam the ground, causing shock waves, like Kasplat. Four barrels will appear. Jump into one of them and fire at K. Rool when he lifts his arm and yells "Thank You" to the audience. Do this four times.
Diddy:
With Diddy, K. Rool will throw his boxing glove. This is hard to avoid on the ground, but easy once you have got into the Rocket Barrel. Once in the Rocket Barrel, fire peanuts at the targets on the four lights at the top of the ring. Hit him with all four lights.
Lanky:
With Lanky, K. Rool will have a light fixture stuck on his head. All he do is run around the ring. Four numbered switches will appear outside the ring. Run to where you can get a clear shot, then press B to push in the number. A barrel will appear next to Lanky outside the ring. Press B to pick up, then throw it into the middle of the ring. A giant banana peel will appear out of the barrel. Four trombone pads will appear on the ground in the ring. Stand on a trombone, then wait until K. Rool will run at you from where he is standing. If your timing is good, he will trip on the banana peel. Do this four times.
Tiny:
With Tiny, K. Rool will pound the ground as he did with Donkey. Wait until he punds the ground a few times, then he will start yelling in pain. A barrel will appear. Turn small, then run into the hole in his left shoe. Inside, you will have your feather bow. His toes will attack in patterns. Watch them and when on wiggles, it is going to attack. When a toe rises, fire the crossbow at it. Once you hit it enough times, it will turn red. Get into his shoe and make all four toes red.
Chunky:
This is the last battle and is a little more complicated than the rest. K. Rool will turn invisible and bounce from from rope to rope, but you will still see his shadow. Hit the switch and four Chunky pads will appear. Press Z on one to become invisible, then jump into the barrel to become big Chunky. You have to have very good timing to do this. The first teo times K. Rool will just run at you. Primate Puch him (hold Z and press B) just as he approaches, and you will hit him. The third time, he will be invisible. Primate Punch again. The fourth time, he will be invisible and swerve back and forth. If you hit him, you win.
DK Bonus Stages
Find and photograph six fairies with camera, then locate Rambi the rhino, and Enguarde the swordfish to unlock the bonus stages.
DK Theater
Find and photograph two fairies with the camera to unlock the DK Theater option at the "Mystery Menu". This option allows all the animation sequences to be viewed.
Get all 28 secret characters on multiplayer mode
Press these buttons after the DK rap and before the demo starts:up down down right right right left left left c-down+start.
Note: The last 2 buttons of this code (c-down and start) MUST be pushed at the same time.
Hints
Restore watermelon meter
When low on health, get next to a "Tag Barrel", jump into the barrel and exit to replenish your watermelon meter.
Swim faster
When swimming above water, hold B to swim faster.
201st Banana
Collect all 200 known Bananas so that Donkey Kond gets his board back. After collecting all 20 Bana Fairies, a message requesting you to visit the Head Fairy will appear. Visit her with Tiny and she will show you the way to the 201st Banana.
Rainbow Coins
Locate the dirt mounds marked with "DK" scattered throughout the game. Stand on top of a mound, then hold B to attack and send a shockwave to destroy the mound. A large Rainbow Coin will appear that results in five Banana Bunch Coins for each Kong.
How to find 202 bananas
First you battle k.rool and when you defeat him, Candy the girl will come out. At that same time press c+left, b, r, l, c+up, c+down and the z button. You must press it straight away and fast when Candy comes out.
Jetpac
Collect at least fifteen Banana Medals, then visit Cranky to play the Jetpac game. Get 5,000 points in the game to collect the Rareware Coin. Then, find and photograph six fairies with the camera to unlock the Jetpac option at the "Mystery Menu".
Kasplut colours
Look at the hair colour of a Kasplut when one is encountered. The colour will reveal what colour Blueprint he is holding. Green hair indicates a green Blueprint). If the Kasplut has white hair, then he does not have anything.
Krusha In multi-player
Find and photograph fifteen fairies to unlock the Krusha In Multi-Player option at the "Mystery Menu".
Original Donkey Kong
Use a Gorilla-Grab to operate the lever in the Frantic Factory area, then play the original Donkey Kong game. Successfully complete all four stages, then play once more and complete the game to collect the Nintendo Coin. Then, find and photograph six fairies with the camera to unlock the original Donkey Kong option at the "Mystery Menu".
Passageway to #4 Bannanaporter
In Jungle Japes, go to Funky`s Hut and find the flower on the right. Stand on it and press Z + B to Chimpy Charge into the side of the mountain. If done correctly you will fall through the mountain and onto next, to the #4 Bannanaporter .If you did not fall right away and are standing on air inside the mountain, move around and you will fall near the #4 Bannanaporter. The screen will glitch while falling.
Refill health
To refill your health jump in a Tag Barrel to change your character when you come out your health will be full.
Replay Mini Games
When you have found all of the blue prints with every character and have given them all to snide, if you go and see him you will be able to play any of the mini games you want.
Skip Scene
Once you have started a new file you will see the starting scene. Press reset and go back to the file. Donkey kong will be out of his house and you can play right away!
Weird Test Room
After you have found all of the blue prints for schnider, press the minigame option and when you get to select the game, press the A and B button togeter at the same time... it will take you to a room that was probably used as a test room when the game was created by nintendo. There is a donkey kong figure near the center and four pillars that your can stand on... there is nothing special to do here, besides being able to shoot a banana baloon, in order to get out of the room you must turn off the power (this doesnt effect your saved data.)