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Name | Function |
---|---|
Margaret Foley | Art Director |
Christian Scheurer | Art Director |
Don Veca | Audio Director |
Tim Heath | Character Animation Supervisor |
Christopher Conway | Combat and Control Engineers |
Davor MrKoci | Combat and Control Engineers |
Danny Padilla | Combat and Control Engineers |
Bernd Raabe | Combat and Control Engineers |
Mike Roca | Combat and Control Engineers |
Kam Yin Yip | Combat and Control Engineers |
Tony Bergelt | Core and Level Engineers |
Rahul Gupta | Core and Level Engineers |
Niall Hayes | Core and Level Engineers |
Rob Pavey | Core and Level Engineers |
Zachary Waibel | Core and Level Engineers |
Jeremy Bredow | Designer |
John Calhoun | Designer |
Chris Ferriera | Designer |
Stephen Goss | Designer |
David Hill | Designer |
Charles Huenengardt | Designer |
Mike Hurst | Designer |
Michael Kirkbride | Designer |
Michael Q. Lin | Designer |
Paul Mathus | Designer |
Paul Pettross | Designer |
Steven Szakal | Designer |
Ben Walker | Designer |
Neil Young | Executive Producer |
Eric Pavey | Lead Character Artist |
Brett Robbins | Lead Designer |
Christopher Tremmel | Lead Designer |
Alejandro Gil | Lead Environment Artist |
Steve Papoutsis | Level Producer |
John Salera | Level Producer |
Todd Arnold | Producer |
Steve Gray | Producer |
J. Arcadia Kim | Producer |
Glen A. Schofield | Producer |
Dean Grandquist | Rendering and Animation Systems |
Steve Timson | Rendering and Animation Systems |
Michael Becker | Story & Dialog Designer |
Joe Estus | Supervising Editor |
Kay Cloud | Technical Art Director |
Erik Holden | Technical Art Director |
Scott Yu | Technical Art Director |
Russell Brown | Technical Director |
Stefan Van Niekerk | Technical Director |
Todd Growney | Visual Effects |