To take advantage of the features for managing your video game collection, you must create an account on the site. Completely free, and usable on mobile, as well as with the new barcode scanning system!
Name | Function |
---|---|
Pete Charron | 3D City Art |
Dave Mershon | 3D City Art |
Andrea Rottenberg | 3D City Art |
Tom Carrol | 3D City Artist |
Hank Jiang | 3D City Artist |
Yeon-Seon Kim | 3D City Artist |
Mike Nagatani | 3D City Artist |
David Riewald | 3D City Artist |
Frank Silas | 3D City Artist |
Ron Suverkrop | 3D City Artist |
Deanne Vye | 3D City Artist |
Andrew Wilson | 3D City Artist |
David Finlay | 3D Vehicle Artist |
Jeff Garstecki | 3D Vehicle Artist |
James Graham | 3D Vehicle Artist |
Brad Nelson | 3D Vehicle Artist |
Scott Smalley | 3D Vehicle Artist |
John Wang | 3D Vehicle Artist |
Maryam Parwana | Additional Motion Graphics |
Russ Schaff | Additional Tools Support |
Fredrik Farnstrom | Additional UI Support |
Jun Choi | Animator |
T.J. Chuckry | Animator |
Nhan Vo | Animator |
Joshua Bass | Art Department Director |
David Hong | Art Director |
Alex Horton | Art Director |
Joshua Breindel | Audio |
Jeremy Jessup | Audio |
Jack Miller | Audio |
Steve Von Kampen | Audio Support |
Sean Macaluso | Business Development Director |
Gunter Erhart | Career AI and Game Logic |
Associates | Casting |
Terry Burland Casting | Casting |
Chez Casting | Casting |
Judy Henderson | Casting |
The Talent Shop | Casting |
Joshua Bass | Character Models |
Ben Herrera | Character Models |
Eric Lin | Character Models |
Bobby Milly | Character Models |
Gary J. Foreman | Chief Technology Officer |
Steve reed | Chief Technology Officer |
Kirk Boornazian | Cinematography |
Jason Castagna | Concept Artist |
Jae Kim | Concept Artist |
Daren Bader | Creative Director |
Marc Fredrickson | Design Department Director |
Mike Bagley | Designer |
Troy Bowman | Designer |
Jeff Junio | Designer |
Race Lancaster | Designer |
Gilbert Sandejas | Designer |
A.J. Shaw | Designer |
Dave Stinchcomb | Designer |
Nicholas Montgomery | Dialogue Recording |
Alan Wasserman | Director of Development |
Marc Fredrickson | Environment Designer |
Jeffrey Pidsadny | Environment Designer |
Sam Houser | Executive Producer |
Michael Bagley | Game Designer |
Yomal Perera | GAPA |
Devan Hammack | Garage and Race Editor |
Brian Alcazar | Lead Analyst |
Kirk Cummings | Lead Animator |
Scott Stoabs | Lead Artist |
Mauro Fiore | Lead Designer |
Ted Carson | Lead Programmer |
Michael Currington | Lead Programmer |
Tim Laubach | Lead Programmer |
Craig Duman | Lead Sound Designer |
Kouros Moghaddam | Lead Vehicle Artist |
Edgar Acedevo | Lighting |
Ryan Broley | Lighting |
Matt Clyne | Lighting |
George Davis | Lighting |
Garret Flynn | Lighting |
Kelby Fuchs | Lighting |
Rob Howard | Lighting |
Patrick Jamaa | Lighting |
William Kidwell | Lighting |
David Barrera | Motion Capture and Voiceover |
Vaneik Echeverria | Motion Capture and Voiceover |
Kiff Vanden Heuver | Motion Capture and Voiceover |
Dexter Tillis | Motion Capture and Voiceover |
Navid Khonsari | Motion Capture Director |
Birdman- Cash Money Records | Narrator |
Alexander Ehrath | Networking Support |
Tom Shepherd | Networking Support |
Ted Carson | Opponent AI |
Jonathan Spane | Pedestrian AI |
Nathan Carlin | Physics |
Justin Link | Physics |
Mark Garone | Producer |
Glen Hernandez | Producer |
Eric Smith | Producer |
Tom Hiett | Production Assistant |
Phil Poli | Prodution Team |
Noelle Sadler | Prodution Team |
Kerry Shaw | Prodution Team |
Eli Weissman | Prodution Team |
John Zurhellen | Prodution Team |
Chris Coffin | Rendering and Effects |
Ken Murfitt | Replay |
Mary Ann O'Leary | Senior Artist |
Lance Williams | Senior Lead Analyst |
Jay Ranek | Senior Producer |
Christian Kjeldsen | Sound Design |
Mark Loperfido | Sound Design |
Jeff Whitcher | Sound Design |
Mark Beazley | Stats and Networking UI |
Wade Schin | Technical Artist |
David Etherton | Technical Director |
Mark Robinson | Technical Director |
Will Paredes | Tools |
Robert Suh | Tools |
Gabriel Liberty | Tools and Engine Programming |
John Gierach | Tools and NAV System |
Jerome Lacote | UI/FE Artist |
Todd Moulton | UI/FE Artist |
Marshall Ross | UI/FE Artist |
Jeffrey J. Roorda | Vehical Dynamics and Play Control |
Ben Padget | Visual Effects |
Chris Perry | Visual Effects |
Dan Houser | VP of Creative |
Jamie King | VP of Development |