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Name | Function |
---|---|
Sean Miller & Kyo Ladopoulos | Animation |
Chris Ulm | Assistant Director |
Josh Heeren | Assistant Producers |
Christopher Leonard & Renee Metzler | Assistant Producers |
Lorne Lanning | Character Voices: Abe, Munch, Alf, Mudokons, Humphrey, Irwin, Fuzzles, Interns, Sligs, Big Bro Sligs |
Michael Bross | Character Voices: Lulu, Glukkon, Fuzzle, Vykker, Mudokon |
Sean Miller | Character Voices: Lulu's Valet, The Almighty Rasin, "Tex" Glockstar, Glukkon |
Maurice Konkle | Chief Operating Officer |
Scott Easley | Computer Graphics Animators |
Mauricio Hoffman & Rich McKain | Computer Graphics Animators |
Lorne Lanning | Director/Creator |
Sherry McKenna | Executive Producer |
Mark Ahlin | Game Design |
Jeff Brown | Game Design |
Rob Brown | Game Design |
Jessica Elliott | Game Design |
Dan Kading | Game Design |
Lorne Lanning | Game Design |
Ivan Power | Game Design |
Trevor Vass | Game Design |
Gautam Babbar & Silvio Aebischer | Production Designers |
Raymond Swanland | Production Designers |
Charles Bloom | Programming |
Jonathan Blow | Programming |
David Bright | Programming |
Craig Ewert | Programming |
David Goodhue | Programming |
Marc Hernandez | Programming |
Bernd Kreimeier | Programming |
Dave Moore | Programming |
Aaron Pfeiffer | Programming |
Thatcher Ulrich | Programming |
Jason Wood | Programming |
Eric Yiskis | Programming |
Mark Ahlin | Real Time Environments & EFX |
Rob Brown | Real Time Environments & EFX |
Rajeev Nattam | Real Time Environments & EFX |
Ivan Power | Real Time Environments & EFX |
Aimee Smith | Real Time Environments & EFX |
Lorne Lanning & Chris Ulm | Script |
Michael Bross | Sound Designer/Composer |
Shane Keller | Sr. Producer |
Farzad Varahramyan | Sr. Production Designer |
Vassilios Mavros | Sr. Programmer |
Matt Aldridge | Technical Directors |
John Burk | Technical Directors |
Ryan Ellis | Technical Directors |
Marke Pedersen & Iain Morton | Technical Directors |