To take advantage of the features for managing your video game collection, you must create an account on the site. Completely free, and usable on mobile, as well as with the new barcode scanning system!
Name | Function |
---|---|
Deanna Lorenz | 3D Environment Artist |
Lisa Mulvaney | 3D Environment Artist |
Jonathan Spane | Additional Programming |
Eric Ciccone | Animation |
George Davis | Art Director |
Craig Rundels | Art Director |
Smith Surasmith | Artificial Intelligence |
John Stookey | Assistant Producer |
Darion Lowenstein | Associate Producer |
Devin Shatsky | Associate Producer |
Shane Kneip | Audio |
David Norris | Audio |
Dale Stump | Audio |
Jeremy Jessup | Audio & Interface |
Paul Lefevre | Chief Technical Director |
Jae Kim | Concept Art (Environment) |
Tom Olson | Concept Art (Environment) |
Francis Tsai | Concept Art (Environment) |
Harald Baker | Concept Art (Vehicles/Weapons) |
Scott Robertson | Concept Art (Vehicles/Weapons) |
Ed Watts | Concept Art (Vehicles/Weapons) |
Michael Gottlieb | Executive Producer |
Rick Gonzales | Lead Artist |
Steven Von Kampen | Lead Audio Designer |
Pan Oakley | Lead Game Designer |
Mike Gonzales | Lead Level Design/3D Artist |
Troy Bowman | Lead Level Designer |
Charles Eubanks | Lead Programmer |
Garret Flynn | Lead Vehicle Artist/Concept Artist |
Chris Kagel | Level Designer |
Gilbert Sandejas | Level Layout Designer |
David Stinchcomb | Level Layout Designer |
Glen Hernandez | Producer |
Zach Wood | Producer |
David Bergantino | Script/Dialogue |
Mark Loperfido | Sound Designer |
Spencer Lindsay | Technical Artist/3D Artist |
Mike Haynes | Technical Director |
Che-Yuan Wang | Technical Director |
Robert Suh | Tools Programming |
Alexander Ehrath | Water Microcode |