Start With 90 Seconds Instead Of 99
BDA3-176D
Start With 70 Seconds
5DA3-176D
Start With 50 Seconds
9DA3-176D
Start With 30 Seconds
7DA3-176D
Start With 10 Seconds
FDA3-176D
Start With 3/4 Energy
6091-E76D
Start With 1/2 Energy
9691-E76D
Start With 1/4 Energy
4A91-E76D
1st Bonus Round Is 99 Seconds Instead Of 40
BBAE-1DDD
1st Bonus Round Is 80 Seconds
6DAE-1DDD
1st Bonus Round Is 60 Seconds
1DAE-1DDD
1st Bonus Round Is 20 Seconds
4DAE-1DDD
2nd Bonus Round Is 99 Seconds
BBAE-1D6D
2nd Bonus Round Is 80 Seconds
6DAE-1D6D
2nd Bonus Round Is 60 Seconds
1DAE-1D6D
2nd Bonus Round Is 20 Seconds
4DAE-1D6D
Some Special Moves Can Be Performed In The Air (Don’t Do Vega’s Wall Leap)
DDF1-7D60
Most Attacks Do No Damage (Throws Still Work)
891F-84AD
Throws Do No Damage
C734-7405
1st Throws Do More Damage (If You Have Enough Energy), Others Do Less Damage
F034-7405
Players Can Walk Through Each Other
DD3F-EFAD
1st Hit Of Any Kind Defeats Opponent
DD18-570D
Winner of 2nd Round Wins The Battle
DF04-5DAF
Allows You To Select Up To 10 Stars Instead Of 4 For Turbo Mode
ADFC-E40D
F9FC-E46D
No Charging Required For Special Moves (Except Balrog’s Turn Punch Power)
D071-E460
Hard Special Moves Become Light
DD75-8460
Hard Special Moves Become Medium
D475-8461
Hard Special Moves Become Disabled
D675-8462
Invisible Players
8ED2-87A9
Most Special Moves Go Nowhere
C933-7DA9
Fireballs Go Nowhere
C9B8-77A5
Hard Hurricane Kicks Go Faster And Farther (To The Right Only)
D039-14AD
Player 1 Has Turbofire (Just Like A Turbo Controller)
DD91-576D
Always Get Double Knockout
EEAC-AFD4
Faster Turbo Than Sir Dave’s Code And There Is More Surprises
EE21-576D
Projectile Related Codes (Tiger Shots Not Changed)
Do Tricks In Midair
7934-7401
Ken’s Medium Dragon Punch Goes Farther
D830-170D
Ken’s Light Dragon Punch Goes Farther
D630-14AD
Hard Projectiles Go Faster
3E31-37AD
Hard Projectiles Go Slower
EE31-37AD
Medium Projectiles Go Faster
3E31-370D
Medium Projectiles Go Slower
EE31-370D
Light Projectiles Go Faster
3E31-34AD
Light Projectiles Go Slower
EE31-34AD
Ryu’s Hard Dragon Punch Doesn’t Go As Far
DF30-1DAD
Ryu’s Hard Dragon Punch Goes Farther
D630-1DAD
Ryu’s Medium Dragon Punch Doesn’t Go As Far
DF30-1D0D
Ryu’s Medium Dragon Punch Goes Farther
D630-1D0D
Ryu’s Light Dragon Punch Goes Farther
D637-17AD
Ryu Jumps Backward Farther
D526-1DAF
Ryu Jumps Forward Farther
E525-14AF
Ken Jumps Backward Farther
D52D-CDAF
Ken Jumps Forward Farther
E52E-14AF
Ken’s Hard Dragon Punch Doesn’t Go As Far
DF30-17AD
Ken’s Hard Dragon Punch Goes Farther
D330-17AD
Ken’s Medium Dragon Punch Doesn’t Go As Far
DF30-170D
Edmond Honda’s Hard Sumo Head Butts Are Faster
DE35-1FAD
Edmond Honda’s Hard Sumo Head Butts Are Slower
DF35-1FAD
Edmond Honda’s Medium Sumo Head Butts Are Faster
DE35-1F0D
Edmond Honda’s Medium Sumo Head Butts Are Slower
DF35-1F0D
Edmond Honda’s Light Sumo Head Butts Are Faster
DE35-1DAD
Edmond Honda’s Light Sumo Head Butts Are Slower
DF35-1DAD
Edmond Honda’s Hard Sumo Smashes Are Faster
F436-1DDD
Edmond Honda’s Medium Sumo Smashes Are Faster
F435-176D
Edmond Honda’s Light Sumo Smashes Are Faster
F435-17DD
Sagat’s Hard Tiger Uppercut Goes Farther
D63B-C70D
Sagat’s Medium Tiger Uppercut Goes Farther
D63B-C4AD
Sagat’s Light Tiger Uppercut Goes Farther
D63B-C40D
Sagat’s High Tiger Shots Are Disabled (You Can Still Do The Move But No Projectile Comes Out)
D439-340D
Sagat’s Hard Tiger Knee Goes Farther
D838-CF0D
Sagat’s Medium Tiger Knee Goes Farther
D83C-C70D
Sagat’s Light Tiger Knee Goes Farther
D83C-CF0D
M. Bison’s Hard Psycho Crusher Goes Slower
DF39-C40D
M. Bison’s Hard Psycho Crusher Goes Faster
DC39-C40D
M. Bison’s Medium Psycho Crusher Goes Slower
DF39-CFAD
M. Bison’s Medium Psycho Crusher Goes Faster
DC39-CFAD
M. Bison’s Light Scissor Kick Goes Slower
DF39-C76D
Note: When using the next 6 codes, they do not work on “Normal”.
M. Bison’s Light Scissor Kick Goes Faster
DC39-C76D
M. Bison’s Light Psycho Crusher Goes Slower
DF39-CF0D
M. Bison’s Light Psycho Crusher Goes Faster
DC39-CF0D
M. Bison’s Hard Scissor Kick Goes Slower
DF31-CD6D
M. Bison’s Hard Scissor Kick Goes Faster
DC31-CD6D
M. Bison’s Medium Scissor Kick Goes Slower
DF31-CDDD
M. Bison’s Medium Scissor Kick Goes Faster
DC31-CDDD
Balrog’s First Dash Punch Goes Faster
D869-7DD1
Balrog’s First Turn Punch Goes Slower (And A Little Backward)
D432-CF0D
Balrog’s First Turn Punch Goes Faster
DC32-CF0D
Chun Li’s Hard Whirlwind Kick Goes Farther
DC38-1F6D
Chun Li’s Medium Whirlwind Kick Doesn’t Go As Far
DF38-1FDD
Chun Li’s Medium Whirlwind Kick Goes Farther
DC38-1FDD
Chun Li’s Light Whirlwind Kick Doesn’t Go As Far
DF38-1D6D
Chun Li’s Light Whirlwind Kick Goes Farther
DC38-1D6D
Blanka’s Hard Rolling Attack Goes Slower
DF3B-14DD
Blanka’s Hard Rolling Attack Goes Faster
DC3B-14DD
Blanka’s Medium Rolling Attack Goes Slower
DF3B-1F6D
Blanka’s Medium Rolling Attack Goes Faster
DC3B-1F6D
Blanka’s Light Rolling Attack Goes Slower
DF3B-1FDD
Blanka’s Light Rolling Attack Goes Faster
DC3B-1FDD
Blanka’s Hard Vertical Rolling Attack Doesn’t Go As Far
DF3C-1D0D
Blanka’s Hard Vertical Rolling Attack Goes Out Farther
DA3C-1D0D
Blanka’s Medium Vertical Rolling Attack Doesn’t Go As Far
DF3B-17AD
Blanka’s Medium Vertical Rolling Attack Goes Out Farther
DA3B-17AD
Blanka’s Light Vertical Rolling Attack Doesn’t Go As Far
DF3B-170D
Blanka’s Light Vertical Rolling Attack Goes Out Farther
DA3B-170D