Master Code – Must Be On
FA68-4760
DD6A-C7DF
Note: Make sure you use this code with any of the codes or you may erase your saved game.
Skip Intro And Start On Planet Zebes When Starting A New Game
DD38-C4A8
Select Area When Loading A Game (Press Right On Map Screen To Select)
DDCF-4461
6DCC-47A1
No Energy Loss From Enemies
C225-3005
Super Jumps Don’t Drain Energy
C22A-456D
Almost Infinite Missiles
C288-C5A7
Almost Infinite Super Missiles
C28A-C9D7
Almost Infinite Super Bombs
3CA4-450D
Note: Save game modification codes, the rest of the codes in this section, only work for saved game “A.” A saved game must already exist. If doing a new game, start it and then save and then use these codes.
Start With Hyper Gun In Inventory
62C5-14A6
Start With About 500 Energy Tanks
E7D7-FAAD
DFD7-FA6D
Start With About 700 Energy Tanks
88D7-FAAD
D4D7-FA6D
Start With About 1000 Energy Tanks
35D7-FAAD
D7D7-FA6D
Start With About 1200 Energy Tanks
CED7-FAAD
D0D7-FA6D
Start With About 1500 Energy Tanks
28D7-FAAD
D9D7-FA6D
Maximum Missiles = 10
DCD7-F26D
Maximum Missiles = 25
FBD7-F26D
Maximum Missiles = 50
74D7-F26D
Maximum Missiles = 75
08D7-F26D
Maximum Missiles = 100
10D7-F26D
Maximum Missiles = 125
52D7-F26D
Maximum Missiles = 150
B1D7-F26D
Maximum Missiles = 175
CED7-F26D
Maximum Missiles = 200
A6D7-F26D
Maximum Super Missiles = 5
D9D7-F36D
Maximum Super Missiles = 10
DCD7-F36D
Maximum Super Missiles = 25
FBD7-F36D
Maximum Super Missiles = 50
74D7-F36D
Maximum Super Bombs = 5
D9D7-FE6D
Maximum Super Bombs = 10
DCD7-FE6D
Maximum Super Bombs = 25
FBD7-FE6D
Maximum Super Bombs = 50
74D7-FE6D
Set Hours Played To 0 (For Better Ending)
DDD0-FE6D
Add Charge Beam
FDDF-F2AD
Get Ice And Wave Beams
D7DF-F26D
Get Ice, Wave, And Spazer Beam
D5DF-F26D
Get Ice, Wave, Spazer, And Plasma Beams
DEDF-F26D
Add Ball And Varia Suit
D9DF-FA6D
Add Ball, Varia Suit, Spring Ball
D5DF-FA6D
Add Ball, Varia Suit, Spring Ball, Gravity Suit
45DF-FA6D
Add Ball, Varia Suit, Spring Ball, Screw Attack, Gravity Suit
4EDF-FA6D
Add X-Ray
6DDF-FAAD
6DDF-FA0D
Add X-Ray And Grapple
ADDF-FAAD
ADDF-FA0D
Add X-Ray And Bomb
BDDF-FAAD
BDDF-FA0D
Add X-Ray, Grapple, Bomb
2DDF-FAAD
2DDF-FA0D
Add Bomb And Hi-Jump Boots
FFDF-FAAD
Add Bomb, Hi-Jump Boots And Speed Boots
7FDF-FAAD
Add Bomb, All Boots
77DF-FAAD
Add All Boots, Bomb, Grapple, X-Ray
E7DF-FAAD
E7DF-FA0D
Crateria Is Already Mapped Out
EED9-93DD
Brinstar Is Already Mapped Out
EED9-930D
Norfair Is Already Mapped Out
EED9-936D
Wrecked Ship Is Already Mapped Out
EED9-93AD
Maridia Is Already Mapped Out
EED9-9EDD
Tourian Is Already Mapped Out
EED9-9E0D
Weapon/Special Item Codes
Switching Areas Fills Map
CE6B-1FAF
D76B-146F
Maximum Missile Number Is Extremely High
EED7-F2AD
Maximum Super Missile Number Is Extremely High
EED7-F3AD
Maximum Super Bomb Number Is Extremely High
EED7-FEAD
Shoot Regular Missiles And Your Super Missiles Will Go Down, Shoot With 0 Super Missiles Left And You Will Gain Hundreds Of Super Missiles
8D88-C5A7
Note: The effects of this can be saved on any file and used later without the Game Genie. Don’t go back to the ship or the super missiles will return to their max.
Drop One Power Bomb And You Will Gain Hundreds
38A4-450D
Note: Can also be saved, but with this code you will lose all the extra bombs if you collect one.
Select Missile For Strange Cross Between Missiles, Normal Beam, And The Wave Beam
CE88-C5A7
Note: Only the wave portion injures enemies.
Change The Beam For Save-Slot A
D?6F-F20D
Note: Use this code with Galoob’s Master Code. You must have the Wave Beam for the missile beams to work properly. The change made to the beam is permanent but you can use D in the blank space to revert it back to normal.
Modifiers
- F: Missile Beam
- 4: Super Missile Beam
- D: Change Back to Regular Beams
Infinite Missile And Super Missile Code
A18E-C967
Note: When in the game, try shooting both missile types. You will notice that nothing comes out of your cannon. Turn the Game Genie code off and they will come out. The missile number at the top of the screen will glitch on you. As a result of doing this, you now have a lot, perhaps infinite, of missiles and/or super missiles. You can keep this effect by saving the game.
See Backgrounds With X-Ray Scope
12BC-44A7
White X-Ray Beam (See Hidden Paths Easier)
CEB7-CF6D
Get Hyper Beam After Using X-Ray Scope
5122-1100
X-Ray Beam Lasts Forever When Used, But Samus Can Still Turn Left And Right
0F27-C1D0
X-Ray Use Creates A Blue Background
9A2A-C1D0
Don’t Lose Power From The Horizontal Super Jump
C224-110D
Don’t Lose Power From The Diagonal Super Jump
C22E-450D
Diagonal Super Jump Flies Horizontally
C223-45AD
Note: Now you can hold R to perform the horizontal Super Jump. Switch off to perform the diagonal one.
Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air
43B8-416D
Note: Like the above code but all you have to do is jump and you will stay up there. Use bombs while rolled in a up in a ball to go higher.
Do A Spinning Jump To The Left Or Right And Samus Will Stay Spinning In The Air (Slightly Different)
56B0-450F
Very Slow Fall While In The Air
DFBC-C067
A Spinning Jump To The Left Or Right Is Super Fast
1AB5-3567
A Spinning Jump Will Cause Samus To Stay Spinning Forever
A237-1001
Start a New Game With Codes (Works on All 3 Save Slots)
Huge Jump Ability
DFBC-C067
DDBC-C567
Start A New Game With About 3 Energy Tanks
DF8A-67A0
Start A New Game With About 13 Energy Tanks
D98A-67A0
Start A New Game With 25 Super Missiles
FB83-6DD0
Start A New Game With 50 Super Missiles
7483-6DD0
Start A New Game With 99 Super Missiles
1783-6DD0
Start A New Game With 25 Power Bombs
FB83-6400
Start A New Game With 50 Power Bombs
7483-6400
Start A New Game With 99 Power Bombs
1783-6400
Small Energy Pick-Ups Will Restore 25 Energy Points (Instead of 5)
FBE8-D7F6
Small Energy Pick-Ups Will Restore 99 Energy Points (Instead of 5)
17E8-D7F6
Large Energy Pick-Ups Will Restore 50 Energy Points (Instead of 20)
74EA-D426
Large Energy Pick-Ups Will Restore 99 Energy Points (Instead of 20)
17EA-D426
Missile Pick-Ups Are Worth 10 Missiles (Instead of 2)
DCE3-D496
Missile Pick-Ups Are Worth 50 Missiles (Instead of 2)
74E3-D496
Super Missile Pick-Ups Are Worth 5 Super Missiles (Instead of Only 1)
D9EE-D4F6
Super Missile Pick-Ups Are Worth 25 Super Missiles (Instead of Only 1)
FBEE-D4F6
Power Bomb Pick-Ups Are Worth 5 Power Bombs (Instead of Only 1)
D9E2-D4B6
Additional Miscellaneous Use Codes
Power Bomb Pick-Ups Are Worth 25 Power Bombs (Instead of Only 1)
FBE2-D4B6
Samus Dies In One Hit
8F25-3005
Shoot Beam To Crumble Invisible Mid-Air Blocks (Strange)
C3CA-19FD
Shoot Beam To The Right Near A Wall For A Missile-Type Impact
A4C5-C007
Weird Effect On The Brightness Of The Screen
F46A-C4AC
See Around The Borders Of The Screen
55BC-C567
Reveals The Entire Map In All Areas And Makes It Pink
336B-146F
Run To The Left And You Can Charge Up The Space Jump Without Actually Going Anywhere (Run In Place)
DEB1-356D
Run Much Faster
09BC-350F
Select Any Area When Loading A Saved Game (Alternate Version)
DE6D-4FDD
Red Superbomb Explosion
6FB6-CFAD
Pixelizes Screen When Going Into Different Rooms
9123-C7DC
Shoot A Super Missile And The Menu Bar At The Top Of The Screen Will Vanish
108F-40DD
When You Land From A Jump Or Walk Along Uneven Terrain The Screen Will Scroll Downwards
2BCD-1F64
Screen Scrolls Left
A9C8-C7AF
Game Runs Much Faster, But May Often Glitch or Freeze
4560-3FDD
Screen Flickers A Lot And Does Other Weird Things
DEB6-4D04
Samus Has Underwater Animations (Bubbles) In Areas Without Water
9866-406D