To take advantage of the features for managing your video game collection, you must create an account on the site. Completely free, and usable on mobile, as well as with the new barcode scanning system!
Name | Function |
---|---|
Mike Green | 3D Artist |
Javier Leon | 3D Artist |
Paul Tapper | A.I. System |
Andy Morriss | Animation |
Neil South | Art Manager |
Craig Jones | Assistant Producer |
Mark Baldwin | Associate Producer |
Paul Scargill | Audio and Animation System |
Patrick Romano | Concept and 3D Artist |
Tom Gluckman | Concept Artist |
Martyn Brown | Creative Director |
Tony Landais | FMV Artist |
Kelvin Aston | Game Design |
Kevin Carthew | Game Design |
John Dennis | Game Design |
Mark Dimond | Game Design |
Porl Dunstan | Game Design |
John Eggett | Game Design |
Grant Towell | Game Design |
Ian Lindsey | GameCube Lead Programmer |
Andy Clitheroe | Landscape Technology |
Dave Smith | Lead Artist |
Charles Blessing | Lead Programmer |
Mar Hernandez | Level Textures |
Enrique Corts Llopis | Level Textures |
Colin Surridge | Menu System |
Steve Eckles | Particles and Weapons System |
Paul Kilburn | Producer |
Phil Carlisle | Programmer |
Bjorn Lynne | Sound, Music, and Voice Co-Ordination |
Rico Holmes | Support Artist |
Stefan Boberg | Technical Manager |
Glen Colechin | Voice Talent |
Stephane Cornicard | Voice Talent |
James Cowlishaw | Voice Talent |
Porl Dunstan | Voice Talent |
Stefan Grothgar | Voice Talent |
Chris Kent | Voice Talent |
Bjorn Lynne | Voice Talent |
Lani Minella | Voice Talent |
Javier Fernandez Pena | Voice Talent |
Andrea Piovan | Voice Talent |
Paul Sharp | Voice Talent |
Paul Tapper | Voice Talent |
Martin Swaine | Weapons and Camera System |